Yesterday I was discussing with a friend of mine about how polymorphism is implemented in C++, and that is, using a virtual table ( remember the “virtual” keyword in method definitions? ). A virtual table is, rawly speaking, just like an array of function pointers. Each created object with virtual methods needs a virtual table. So, where does the virtual table is stored?, I really don’t know, but I do know where I can find the address of the virtual table associated to an object ( at least in g++ 4.1.1 ), the first sizeof(void*) bytes of an object are used to store a pointer to the virtual table. With this knowledge, one could think that is possible to override the virtual table pointer of the object and call arbitrary functions, and yes, we can. Let’s see some fun code.
So, try to run that code and, of course, the expected result is having fake_virtual_one() and fake_virtual_two() functions called. No magic there, we just replace the first sizeof(void*) bytes of the object with our own table pointer. There is not a use I can think of right now, but it is funny ….
Article link: http://xnerv.wang/overriding-the-virtual-table-in-a-cpp-object/
Reprinted from: Overriding the virtual table in a C++ object